TIPS
- It's a good idea to place a library at the beginning of the game to promote education.
- Make your first group of buildings close together and save or road, water and power costs.
- Phantom water pump- place a water pump with nothing but a powerline touching it. Don't run pipes to it either. You won't have citizens complaining about a water shortage again.
- For some reason or another, only one water treatment plant will work. You can have ten, but they will operate as one.
- Never place only one bus depot or substation. They are useless like this.
- Place police stations at an even interval. (# blocks up or # blocks left is another station)
- If disasters are off, feel free to gyp the fire department, until the citizens complain.
- To get rid of a military base, raise or lower terrrain.
- Schools, museums, libraries, seaports and hospitals do not have a radius. Place them in remote locations where other things wouldn't prosper.
- Industry should be placed on the outskirts of the city to reduce complaints of pollution.
- Up until about 75,000, more industrial should be placed than commercial. After 75,000, you should place more commercial than residential.
- Plan ahead for mass transit. Place all your pipes in the same place when they cross a road.
- To build a big city, use evenly sized blocks.
- If you are planning to have arcos, make your blocks four tiles wide.
- Nobody wants to live near: prisons, water treatment plants, or nuclear power plants. Keep that in mind.
- If you want to limit the effect of fires, bulldoze all buildings nearby. Fire cannot burn debris, and it can't spread past it.
- To stop a flood from ruining your whole city, raise terrain and make a levy.
- Sometimes the monster attack will drop other things than fire. Sometimes water or trees or wind power plants. It sill is a nuisance.
- Plymouth Arcos can withstand an earthquake better than any other arco.
- Hiways take up space, but handle much more traffic than roadways.
- When an airport is needed, people will complain until a runway is built.
- When a seaport is needed, people will complain until a dock is built.
- Seaports above sealevel are for the most part useless and unrealistic.
- If an airport is built on a meso, planes will occasionally fly into the side.
- Make sure there are no tall buildings placed on either end of your runway.
- Power airport zones all at once.
- A seaport or airport tile with a powerline on it will not develop.
- Don't listen to the weenie Transportation Advisor... but don't let his funding drop below 100%, or you WILL lose roads.
- Design cities like this:
|R R R | C C C I I I C C C |
|R R R | C C C I I I C C C |
|R R R | C C C I I I C C C |
where R=residential, C=comercial, I=industrial, |=road
ShPlon@aol.com